Your support tab is just as important as every other section in your deck, but this is perhaps one of the trickiest for newer players to master.Īrtillery is very powerful but leads to sitzkrieg (a strategy where everyone buttons down and starts throwing rude remarks and explosives around and generally not doing anything productive) and is extremely taxing on your Logistics. They normally have longer range and higher accuracy but are vulnerable to SEAD. Radar: vehicles that use radar targeting to lock on and engage their targets.They universally have lower range and accuracy but are immune to SEAD. Infra-Red: vehicles that use infra-red (IR) targeting to lock on and engage their targets.They come in two very distinct categories: Anti-Aircraft Missile Launchers: vehicles with an armament of radar/infra-red lock on anti-air missiles.They lack range but will still do significant damage to fast-flying fixed wing aircraft who stray into their sphere of influence. Devastating to helicopters and absolutely lethal against all infantry. Anti-Aircraft Artillery: self-propelled anti-air guns (SPAAGs) armed with fast-firing, accurate mid range cannons.They are used for covering large swaths of the map in explosives (the exception being the ATACMS). Multiple Rocket Launcher Systems: vehicles with that carry rocket propelled ordnance.These are generally considered absolutely worthless. ![]() They take a long time to aim and have terrible accuracy and therefore are used most effectively as either area saturation or harassment fire. Lower Tier: outdated medium howitzers without modern firing computers.They are best used for fast removal of light to medium high value targets on the front (especially those that move very often). Advanced Lower Tier: modern 155mm medium howitzers with modern firing computers which is reflected by extremely fast aim times and good accuracy.They are best used for pounding static defenses. They all are very accurate and have the largest caliber tube artillery round available but are offset by limited barrage size and carry capacity as well as an extended aim time which makes opportunistic target elimination near impossible. Upper Tier: the 203mm howitzers in the game.These are split into three noticeable subsections: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |